1. Create simple to intermediate level organic models using polygonal geometry - Modeling 1 - Concepts
Subject Title
Modeling 1 - Concepts
Subject Description
In this subject the student will be introduced to the principles involved in modeling in Maya. A variety of modeling techniques and surface types, including polygons, nurbs, and sub-d`s will be explored. Students will create a series of models culminating with the creation of characters, props and environments for their final production.
Learning Outcomes
Upon successful completion of this subject the student will be able to:
1. Create simple to intermediate level organic models using polygonal geometry.
2. Create simple to intermediate level hard surface (non-organic) models using both NURBs and Polygons.
3. Create organic models via "Patch" modeling (NURBs).
4. Create proper surface topology relating to the process of "Skinning".
Essential Employability Skills
Respond to written, spoken, or visual messages in a manner that ensures effective communication.
Locate, select, organize, and document information using appropriate technology and information systems.
Analyze, evaluate, and apply relevant information from a variety of sources.
Show respect for diverse opinions, values, belief systems, and contributions of others.
Interact with others in groups or teams in ways that contribute to effective working relationships and the achievement of goals.
Manage the use of time and other resources to complete projects.
Take responsibility for one`s own actions, decisions, and consequences.
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