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Demonstrate comprehensive analytical knowledge of design and implementation of object oriented programmes, taking quality and reusability into account using API’s or object repositories.

Module title:

Object Oriented Programming

Learning outcomes assessed within this piece of work as agreed at the programme level meeting

On successful completion of this module students will be able to

  1. Gain knowledge and understanding of OOP concepts and principles and be able to evaluate and interpret within the context.
  2. Demonstrate comprehensive analytical knowledge of design and implementation of object oriented programmes, taking quality and reusability into account using API’s or object repositories. 
  3. Employ a structural approach to test OOP based systems, using a test plan, monitoring expected and actual results.
  4. Evaluate and collect information from a variety of authoritative sources to inform a choice of solutions to standard problems; advance the knowledge of OOP; and become familiar with a variety of research methods such as qualitative and quantitative.

 

Coursework Tasks

Your assessment consists of two pieces of coursework: Coursework 1 is an individual software project which assesses learning outcomes 1, 2 and 3.  Coursework 2 is an individual report which assesses learning outcome 4. 

Coursework 1

Requirements

You have recently begun a position at Mechachrome software ltd as a junior programmer and have joined a small development team to deliver a Student registration system for a small local college. Bright-Future is a college that currently runs three courses, Computing, Accounting and Business Studies to Home and foreign students. The fees for each course is £3000 for home students and £6000 for foreign students. Each course is 1 year in duration. The college would like the new system to register students onto a course. At times some students may wish to change courses within the college so a feature to enable this should be provided in the final solution. When registering the students, students have the option to pay the full fees upfront or at a minimal pay 1/3 of the fees. The opening main menu could look something like this:

The user interface will be menu driven prompting the user to select a choice, quantity and subsequently to pay by inserting the money. The menu could look something like:

Depending on the option selected from the main menu, submenus should branch out offering the user different options e.g. if option 1 from the main menu is selected, a submenu should appear offering the user the choice select a quantity.


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