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LO1. Develop a Game Design Document by evaluating and synthesising game ideas into an original video game concept.

Unit 47: Games Development

Learning Outcomes By the end of this unit students will be able to:

LO1. Develop a Game Design Document by evaluating and synthesising game ideas into an original video game concept.

LO2. Use different design and development methodologies with tools and techniques associated with the creation of a video game.

LO3. Work individually and as part of a team to plan and produce a functional video game, including support documentation.

LO4. Evaluate the performance of a video game against its Game Design Document and original concept.

Learning Outcomes and Assessment Criteria Pass Merit Distinction

LO1 Develop a Game Design Document by evaluating and synthesising game ideas into an original video game concept

D1 Evaluate common game design elements and justify their use when designing a suitable Game Design Document.

P1 Explore different gamebased ideas, blending them into an original video game concept.

P2 Examine any areas of risk related to the successful completion of your video game.

M1 Analyse and combine common game design elements (such as type, story, characters, environment, levels, gameplay, loops, art, sound, user interface and controls) with your original video game concept to create a suitable Game Design Document.

LO2 Use different design and development methodologies with tools and techniques associated with the creation of a video game LO2 & LO3

D2 Evaluate any new insights, ideas or potential improvements to your concept, methodology or use of tools and justify the reasons why you have chosen to include (or not to include) them as part of this development.

P3 Research the use of different design and development methodologies, tools and techniques and determine which have been selected for the development of this video game. M2 Compare the differences between the various design and development methodologies, tools and techniques researched and justify your preferred selection. P ears on BT EC Levels 4 and 5 H igher N ationals in C omputing Spec ification – Issue 3 – M arch 2017 © P ears on E ducation Limited 2017 375 Pass Merit Distinction LO3 Work individually and as part of a team to plan and produce a functional video game, including support documentation

P4 Create a formal presentation that effectively reviews your video game concept together with your preferred design and development methodologies and selected tools and techniques. Use this presentation as part of a peer-review and document any feedback given.

P5 Develop a functional video game based on a specified game concept.

M3 Interpret your peerreview feedback and identify opportunities not previously considered.

M4 Develop a functional video game based on a specific Game Design Document with supportive evidence of using the preferred design and development methodologies and selected tools and techniques.

LO4 Evaluate the performance of a video game against its Game Design Document and original concept

D3 Critically evaluate the strengths and weaknesses of your video game and fully justify opportunities for improvement and further development. P6 Evaluate the performance of your video game against your original concept.

M5 Critically analyse the factors that influence the performance of a video game and use them to undertake a critical review of the design, development, game elements and testing stages of your video game. Conclude your review by reflectively discussing your


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