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Designing an Object Oriented Student Registration System for Bright-Future College

Assignment Brief

Module title:

Object Oriented Programming

Learning outcomes assessed within this piece of work as agreed at the programme level meeting

On successful completion of this module students will be able to

  1. Gain knowledge and understanding of OOP concepts and principles and be able to evaluate and interpret within the context.

  2. Demonstrate comprehensive analytical knowledge of design and implementation of object oriented programmes, taking quality and reusability into account using API’s or object repositories. 

  3. Employ a structural approach to test OOP based systems, using a test plan, monitoring expected and actual results.

  4. Evaluate and collect information from a variety of authoritative sources to inform a choice of solutions to standard problems; advance the knowledge of OOP; and become familiar with a variety of research methods such as qualitative and quantitative.

Coursework Tasks

Your assessment consists of two pieces of coursework: Coursework 1 is an individual software project which assesses learning outcomes 1, 2 and 3.  Coursework 2 is an individual report which assesses learning outcome 4. 

Coursework 1

Requirements

You have recently begun a position at Mechachrome software ltd as a junior programmer and have joined a small development team to deliver a Student registration system for a small local college. Bright-Future is a college that currently runs three courses, Computing, Accounting and Business Studies to Home and foreign students. The fees for each course is £3000 for home students and £6000 for foreign students. Each course is 1 year in duration. The college would like the new system to register students onto a course. At times some students may wish to change courses within the college so a feature to enable this should be provided in the final solution. When registering the students, students have the option to pay the full fees upfront or at a minimal pay 1/3 of the fees. The opening main menu could look something like this:

The user interface will be menu driven prompting the user to select a choice, quantity and subsequently to pay by inserting the money. The menu could look something like:

Depending on the option selected from the main menu, submenus should branch out offering the user different options e.g. if option 1 from the main menu is selected, a submenu should appear offering the user the choice select a quantity.

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Sample Answer

Designing an Object Oriented Student Registration System for Bright-Future College

Introduction

Object Oriented Programming (OOP) is a foundational paradigm in modern software development, particularly suited to systems that model real-world entities and relationships. This assignment focuses on the design and implementation of a student registration system for Bright-Future College using object oriented principles. The system is intended to manage course enrolment, student classification, fee calculation, payment processing, and course changes within a structured and reusable software architecture. By applying encapsulation, abstraction, modularity, and structured testing, the project demonstrates how OOP supports scalability, maintainability, and logical clarity in software solutions.

Understanding the Problem Context

Bright-Future College offers three academic programmes, namely Computing, Accounting, and Business Studies, each lasting one academic year. The institution caters to both home and foreign students, with differential fee structures. The system must allow students to register, select a course, choose a payment option, and change courses if required. Given the small scale of the organisation, a menu driven console-based application is an appropriate solution, balancing usability with functional completeness.

This problem reflects a real-world administrative scenario and therefore requires a design that mirrors organisational structure while remaining flexible for future expansion.

Object Oriented Design Approach

The system is structured around distinct classes that represent real-world concepts. A Student class encapsulates personal details, enrolment status, and payment information. A Course class represents the academic offerings and associated fee structures. A Payment component manages fee calculations based on student type and payment preference. Finally, a central system controller class coordinates user interaction and program flow.

This design adheres to the principle of single responsibility, ensuring that each class has a clearly defined purpose. Encapsulation is maintained through private data members and controlled access via public methods, reducing the risk of unintended data manipulation.

Application of OOP Principles

Encapsulation is achieved by safeguarding student and course data within their respective classes. Abstraction allows complex operations, such as fee calculation and course switching, to be hidden behind method calls, improving readability and reducing cognitive load for future developers.

Reusability is evident in the Course and Payment components, which can be extended or reused without modifying core logic. Modularity supports maintainability, enabling the system to scale if new courses, payment plans, or student categories are introduced.

Menu Driven Implementation

The system operates through a structured menu that guides users through registration, payment, course changes, and information retrieval. Input validation ensures that invalid selections are handled gracefully, preserving system stability. Submenus dynamically respond to user choices, demonstrating conditional logic and control flow in an object oriented context.

This approach is particularly suitable for early-stage systems and educational environments, where clarity and predictability are prioritised over graphical complexity.

Testing and Validation

A structured testing approach was employed to verify system correctness. Scenarios included registering both home and foreign students, testing full and partial fee payments, changing courses post-registration, and handling invalid menu input. Expected outcomes were compared against actual system behaviour, confirming the reliability of fee calculations and data updates.

Testing also demonstrated the robustness of the system in maintaining data consistency when changes occur, such as resetting payment balances following a course transfer.

Evaluation of the Solution

The final system satisfies all functional requirements outlined in the brief and demonstrates effective application of object oriented principles. The separation of concerns enhances readability and supports future development. While the console-based interface is deliberately simple, the underlying architecture is suitable for migration to a graphical or web-based platform.

Limitations include the absence of persistent data storage and advanced error handling, both of which could be addressed in future iterations.

Encapsulation, abstraction, modularity, and reusability are demonstrated throughout the system design.

The brief prioritises functionality and object oriented design rather than graphical complexity, making a console system suitable.

Yes, it demonstrates OOP understanding, structured design, implementation quality, and testing methodology.

The modular class structure allows easy extension, such as adding new courses or payment models.

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